I've been working on this project ever since finishing my last, and while it's close to completion I am currently working on the hair/fur for the head and hood.
This character was based on a concept by the incredible Pavel Hristov, whom I have admired for some time.
https://www.artstation.com/artwork/g26BqK
It immediately caught me eye and all of the trials and tribulations of working on this piece have been paying off so far. I was aiming for a slightly stylized realism, with exaggerated forms and colours but keeping to a realistic surfacing technique.
- Everything you see here was either sculpted directly in zbrush/zmodelled, or a base was first created in 3dsmax.
- All texturing was achieved in Substance Painter
- Zwrap and XYZTexturing scans were used as a base for skin texturing
-The final renders were achieved in Marmoset Toolbag
As I said, I still have the hair to do as well as refining some marmoset shaders once I soon receive critiques, but most of this character is completed so I can break up my time by working on other quickly brewing projects.